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	<title>De Mattar &#187; Edtech532</title>
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	<link>http://joaomattar.com/blog</link>
	<description>antes pato que gato-sapato</description>
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		<title>Games-based Learning Theory</title>
		<link>http://joaomattar.com/blog/2009/04/04/games-based-learning-theory/</link>
		<comments>http://joaomattar.com/blog/2009/04/04/games-based-learning-theory/#comments</comments>
		<pubDate>Sat, 04 Apr 2009 19:43:54 +0000</pubDate>
		<dc:creator>João Mattar</dc:creator>
				<category><![CDATA[EaD]]></category>
		<category><![CDATA[Edtech532]]></category>
		<category><![CDATA[Educação]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Second Life]]></category>

		<guid isPermaLink="false">http://blog.joaomattar.com/2009/04/04/games-based-learning-theory/</guid>
		<description><![CDATA[Games-based Learning Theory: A synthesis of ideas to help plan, implement and assess serious games foi a palestra de David Gibson, meu professor no curso Educational Games and Simulation e co-autor do livro Games and Simulations in Online Learning, moderada &#8230; <a href="http://joaomattar.com/blog/2009/04/04/games-based-learning-theory/">Continue lendo <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://joaomattar.com/blog/2009/04/04/games-based-learning-theory/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Script Me</title>
		<link>http://joaomattar.com/blog/2009/04/02/script-me/</link>
		<comments>http://joaomattar.com/blog/2009/04/02/script-me/#comments</comments>
		<pubDate>Fri, 03 Apr 2009 01:31:09 +0000</pubDate>
		<dc:creator>João Mattar</dc:creator>
				<category><![CDATA[Edtech532]]></category>
		<category><![CDATA[Second Life]]></category>

		<guid isPermaLink="false">http://blog.joaomattar.com/2009/04/02/script-me/</guid>
		<description><![CDATA[Descobri hoje este site para criar facilmente scripts para objetos no Second Life. Você faz apenas algumas escolhas, em função do que deseja que o seu objeto faça, e ele está pronto! Escolhi p.ex., para o meu objeto: Give something &#8230; <a href="http://joaomattar.com/blog/2009/04/02/script-me/">Continue lendo <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://joaomattar.com/blog/2009/04/02/script-me/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Learning math (&amp;+) playing Yu-Gi-Oh! for PS2</title>
		<link>http://joaomattar.com/blog/2009/02/27/learning-math-playing-yu-gi-oh-for-ps2/</link>
		<comments>http://joaomattar.com/blog/2009/02/27/learning-math-playing-yu-gi-oh-for-ps2/#comments</comments>
		<pubDate>Fri, 27 Feb 2009 02:48:42 +0000</pubDate>
		<dc:creator>João Mattar</dc:creator>
				<category><![CDATA[Edtech532]]></category>
		<category><![CDATA[Educação]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://blog.joaomattar.com/2009/02/27/learning-math-playing-yu-gi-oh-for-ps2/</guid>
		<description><![CDATA[This analysis applies elements of my Theory of Learning to the strategy game Yu-Gi-Oh! The Duelists of the Roses for PlayStation 2, developed by Konami Computer Entertainment, ©1996 by Kazuki Takahashi. You might know the card game, but the PS &#8230; <a href="http://joaomattar.com/blog/2009/02/27/learning-math-playing-yu-gi-oh-for-ps2/">Continue lendo <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://joaomattar.com/blog/2009/02/27/learning-math-playing-yu-gi-oh-for-ps2/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Fluxo e Senso Crítico</title>
		<link>http://joaomattar.com/blog/2009/02/14/fluxo-e-senso-critico/</link>
		<comments>http://joaomattar.com/blog/2009/02/14/fluxo-e-senso-critico/#comments</comments>
		<pubDate>Sat, 14 Feb 2009 15:37:34 +0000</pubDate>
		<dc:creator>João Mattar</dc:creator>
				<category><![CDATA[Edtech532]]></category>
		<category><![CDATA[Educação]]></category>
		<category><![CDATA[Filosofia]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Reflexões]]></category>

		<guid isPermaLink="false">http://blog.joaomattar.com/2009/02/14/fluxo-e-senso-critico/</guid>
		<description><![CDATA[Esta é uma questão que me angustia desde que li sobre o estado de fluxo em games. É comum considerar que um dos objetivos da educação é desenvolver o senso crítico. A experiência de fluxo (reli e resenhei nestes dias &#8230; <a href="http://joaomattar.com/blog/2009/02/14/fluxo-e-senso-critico/">Continue lendo <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://joaomattar.com/blog/2009/02/14/fluxo-e-senso-critico/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>My Theory of Learning</title>
		<link>http://joaomattar.com/blog/2009/02/10/my-theory-of-learning/</link>
		<comments>http://joaomattar.com/blog/2009/02/10/my-theory-of-learning/#comments</comments>
		<pubDate>Tue, 10 Feb 2009 11:58:19 +0000</pubDate>
		<dc:creator>João Mattar</dc:creator>
				<category><![CDATA[Edtech532]]></category>
		<category><![CDATA[Educação]]></category>

		<guid isPermaLink="false">http://blog.joaomattar.com/2009/02/10/my-theory-of-learning/</guid>
		<description><![CDATA[Introduction This is a summary of my personal theory of learning, but speaking about “learning” in a general sense might be misleading. Learning is a relationship involving at least 3 elements: (1) the student, (2) a subject, and (c) the &#8230; <a href="http://joaomattar.com/blog/2009/02/10/my-theory-of-learning/">Continue lendo <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://joaomattar.com/blog/2009/02/10/my-theory-of-learning/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>How People Learn: Brain, Mind, Experience, and School</title>
		<link>http://joaomattar.com/blog/2009/02/08/how-people-learn-brain-mind-experience-and-school/</link>
		<comments>http://joaomattar.com/blog/2009/02/08/how-people-learn-brain-mind-experience-and-school/#comments</comments>
		<pubDate>Mon, 09 Feb 2009 00:42:35 +0000</pubDate>
		<dc:creator>João Mattar</dc:creator>
				<category><![CDATA[Edtech532]]></category>
		<category><![CDATA[Educação]]></category>
		<category><![CDATA[Resenhas]]></category>

		<guid isPermaLink="false">http://blog.joaomattar.com/2009/02/08/how-people-learn-brain-mind-experience-and-school/</guid>
		<description><![CDATA[BRANSFORD, John D. et al (Editors). How People Learn: brain, mind, experience, and school. Expanded ed. Washington, D.C.: National Academy Press, 2000. Resenha de João Mattar. Esta é uma das leituras sugeridas para o curso Educational Games and Simulations. O &#8230; <a href="http://joaomattar.com/blog/2009/02/08/how-people-learn-brain-mind-experience-and-school/">Continue lendo <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://joaomattar.com/blog/2009/02/08/how-people-learn-brain-mind-experience-and-school/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Flow: the psychology of optimal experience</title>
		<link>http://joaomattar.com/blog/2009/02/03/flow-the-psychology-of-optimal-experience/</link>
		<comments>http://joaomattar.com/blog/2009/02/03/flow-the-psychology-of-optimal-experience/#comments</comments>
		<pubDate>Wed, 04 Feb 2009 01:11:07 +0000</pubDate>
		<dc:creator>João Mattar</dc:creator>
				<category><![CDATA[Edtech532]]></category>
		<category><![CDATA[Filosofia]]></category>
		<category><![CDATA[Psicologia]]></category>
		<category><![CDATA[Resenhas]]></category>

		<guid isPermaLink="false">http://blog.joaomattar.com/2009/02/03/flow-the-psychology-of-optimal-experience/</guid>
		<description><![CDATA[CSIKSZENTMIHALYI, Mihaly. Flow: the psychology of optimal experience. New York: Harper Perennial, 2008. Resenha de João Mattar. Mihaly Csikszentmihalyi é professor do Departamento de Psicologia da Universidade de Chicago. A primeira versão deste clássico foi publicada em 1990. O livro, &#8230; <a href="http://joaomattar.com/blog/2009/02/03/flow-the-psychology-of-optimal-experience/">Continue lendo <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://joaomattar.com/blog/2009/02/03/flow-the-psychology-of-optimal-experience/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Digital Game-Based Learning</title>
		<link>http://joaomattar.com/blog/2009/01/24/digital-game-based-learning/</link>
		<comments>http://joaomattar.com/blog/2009/01/24/digital-game-based-learning/#comments</comments>
		<pubDate>Sun, 25 Jan 2009 00:18:09 +0000</pubDate>
		<dc:creator>João Mattar</dc:creator>
				<category><![CDATA[Computação]]></category>
		<category><![CDATA[EaD]]></category>
		<category><![CDATA[Edtech532]]></category>
		<category><![CDATA[Educação]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Resenhas]]></category>

		<guid isPermaLink="false">http://blog.joaomattar.com/2009/01/24/digital-game-based-learning/</guid>
		<description><![CDATA[PRENSKY, Marc. Digital game-based learning: practical ideas for the application of digital game-based learning. St. Paul, MN: Paragon House, 2007. Resenha de João Mattar. Esta é uma das leituras sugeridas no curso Educational Games and Simulations, além de Learning by &#8230; <a href="http://joaomattar.com/blog/2009/01/24/digital-game-based-learning/">Continue lendo <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://joaomattar.com/blog/2009/01/24/digital-game-based-learning/feed/</wfw:commentRss>
		<slash:comments>23</slash:comments>
		</item>
		<item>
		<title>Educational Games and Simulations</title>
		<link>http://joaomattar.com/blog/2009/01/20/educational-games-and-simulations/</link>
		<comments>http://joaomattar.com/blog/2009/01/20/educational-games-and-simulations/#comments</comments>
		<pubDate>Tue, 20 Jan 2009 21:39:43 +0000</pubDate>
		<dc:creator>João Mattar</dc:creator>
				<category><![CDATA[EaD]]></category>
		<category><![CDATA[Edtech532]]></category>
		<category><![CDATA[Educação]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://blog.joaomattar.com/2009/01/20/educational-games-and-simulations/</guid>
		<description><![CDATA[Depois do Teaching and Learning in Second Life e do YouTube for Educators, começo nesta semana mais um curso no Departamento de Tecnologia Educacional (EdTech) da Boise State University: Educational Games and Simulations. Vamos utilizar o Moodle para as atividades &#8230; <a href="http://joaomattar.com/blog/2009/01/20/educational-games-and-simulations/">Continue lendo <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://joaomattar.com/blog/2009/01/20/educational-games-and-simulations/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Learning by Doing</title>
		<link>http://joaomattar.com/blog/2009/01/03/learning-by-doing/</link>
		<comments>http://joaomattar.com/blog/2009/01/03/learning-by-doing/#comments</comments>
		<pubDate>Sun, 04 Jan 2009 01:58:56 +0000</pubDate>
		<dc:creator>João Mattar</dc:creator>
				<category><![CDATA[Administração]]></category>
		<category><![CDATA[Computação]]></category>
		<category><![CDATA[EaD]]></category>
		<category><![CDATA[Edtech532]]></category>
		<category><![CDATA[Educação]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Resenhas]]></category>

		<guid isPermaLink="false">http://blog.joaomattar.com/2009/01/03/learning-by-doing/</guid>
		<description><![CDATA[Li neste final de ano o livro: ALDRICH, Clark. Learning by doing: a comprehensive guide to simulations, computer games, and pedagogy in e-learning and other educational experiences. San Francisco, CA: Pfeiffer, 2005. Resenha de João Mattar. Este livro é bibliografia &#8230; <a href="http://joaomattar.com/blog/2009/01/03/learning-by-doing/">Continue lendo <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://joaomattar.com/blog/2009/01/03/learning-by-doing/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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